|Notes||Opens doors, disables lights, summons Banshee Babies.|
Banshees have an appearance of large, humanoid birds. A banshee's arrival is preceded by a high-pitched, distant scream as a flock of Crows flies over the Hideout. Their footsteps are very heavy, making them easy to hear moving around the hideout. Making eye-contact with a banshee causes the screen to flash violently with a Rorschach inkblot-like symbol.
The banshees boast a uniquely dangerous and indirect set of abilities. While they do not have any direct attacks, if they get close to the player, or if the player attempts to attack them, banshees spread their wings and emit an ear-ringing shriek sound that causes the screen to shake momentarily. The shriek will temporarily disable all the light sources in the hideout and call several Banshee Babies to storm the hideout.
Banshees vaporize after their shriek, leaving a mere silhouette of black soot behind. The corpse can be investigated, but yields no items.
As attacking a banshee has the same negative effects as letting them come in contact, trying to kill them is pointless. Banshees should instead be avoided altogether by trying to remain mobile, even by temporarily exiting the hideout to escape from them.
If a banshee manages to shriek, it's a good idea to drop down a Flare to light the area while waiting for the lamps to turn back on.
- Prior to Darkwood Alpha 7.2, Banshees summoned Red Chompers instead of Banshee Babies upon shrieking.
|Banshee • Banshee Baby • Black Chomper • Burning Villager • Centipede • Elk • Floor Gore • Huge Dog • Human Spider • Mushroom Man • Red Chomper • Savage (Horns) • Savage (Rock) • Savage (Stick) • Shadow • Swamper|
|Dog • Glare • Huge Bug • Pig • The Sow • Vines • Villager • Villager (Pitchfork) • Worms|
|Chicken • Crow/Raven • Monoculus • Rabbit|