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Containers are a type of interactive scenery in which the Protagonist may find or store items and weapons. While the vast majority of containers are permanent, some containers, such as the package, are temporary.

Furniture[]

Furniture is a class of object which can be moved by the player via pushing (moving into it) or dragging (an interaction option), many of which also happen to be containers.

Mainly found inside buildings, furniture includes, among many household articles:

  • Lamps
  • Wardrobes
  • Stools
  • Drawers
  • Bathtubs

If large enough, they can function as obstacles to slow or prevent passage through a doorway or hole in the wall, and a few also block vision when so placed.

Currently, enemy pathing will ignore furniture: thus, if a movable obstacle is blocking their path they will just push their way through it. If they can't due to it being against something immovable such as a wall, they'll keep trying forever unless they are distracted from it.

Furniture with storage space can be damaged and destroyed. While destruction will render an object unmovable and it will no longer block movement, it retains its storage space and items inside will not be affected. Destroyed furniture can be repaired at the cost of Boards and Nails. Note that unlike other types of barricades, enemies will not actively attack them, so the main risk is collateral damage; though be aware that enemies with a lunging attack such as Chompers may try to attack the player from the other side, inadvertently hitting the furniture.

Some pieces of furniture are indestructible, such as lamps, stools, chairs, sofas and cubic crates (not to be confused with container crates). By wedging them into a wall or in combination with other pieces of furniture (both destructible or indestructible), they can block certain pathways in hideouts, making them immensely useful at night if carefully positioned.

Wood Logs[]

This page is about wood logs (container). For other use, see Wood (disambiguation).

Wood logs are containers that look like piles of lumber. Two Wood Logs, a number of Nails, and occasionally Stones can be found in each pile.

These containers randomly spawn all across the map, as well as in large quantities in Logging Areas.

Crates[]

Crates are containers that can contain rare and hard-to-find items. Some crates are pre-placed, usually inside major and minor locations.

Crates are a good place to find just about anything the Protagonist could need, as they tend to have more supplies than other loot locations.

There are also Locked Crates that require a combination to unlock. These kinds of crates are always pre-placed and can only be found in certain areas.

Random Crate Loot[]

Pre-placed Crates[]

  • Piotrek's House - Contains four crates.
    • One in the living room corner outside of where Piotrek is first found.
    • The second is in his garage corner near the tractor, containing some ingredients to make a molotov.
    • The third is in the adjacent garage room with a Dog, past the Worms, and has a childish Blueprint.
    • The fourth is located in the shed in his backyard. The door needs to be lockpicked or broken down with a weapon. After this has been done, the chest inside will contain a Welder and one Fabric.
  • Anti Tank Gun - A rock near the location can be pushed out of the way to reveal a crate containing a Homemade Shotgun and a Small Caliber Magazine.
  • Cottage (C) - Behind the barricaded door inside of the house.
  • Silent Forest Hideout - Found in the section with the generator. Requires the key found from the Cottage (C).
  • Burned Houses - Under the wardrobe, contains decent loot (Fabric).
  • Creepy House

Locked Crate Locations[]

  • Wolfman Camp (Silent Forest) - contain two crates. The code is randomly generated and never given to the Protagonist in any conversation or document, so outside of brute-forcing the code or cheating, it's impossible to open these.

Corpses[]

Corpses are lootable human corpse containers which can be found nearly everywhere. They can be randomly-spawning or pre-placed. A lot of corpses are pre-placed in locations and will always contain the same loot, such as the corpse in the Generator shed of Dry Meadow Hideout, which will have a Torch on it.

Corpses found outside of generated locations are both randomly placed and have randomly generated contents.

Random Corpse Loot[]

The randomly generated corpses have been found to contain varying amounts of the following items.

Infected Corpse[]

These corpses are not to be mistaken with infected corpses that, if interacted with or stepped on, induce both Poisoned and Sight status effects on the Protagonist. These dangerous corpses can be differentiated from safe corpses by their severely mutated appearance, slight twitching, Chomper-like growling and the interaction menu stating "Open" instead of "Search" when investigating the corpse. There's the "Disarm" option when examining an infected corpse, but it does not work – picking this option just makes the corpse burst, but they can be safely "popped" from a distance with a throwable item.

Other Containers[]

Here is an incomplete list of other containers:

  • Backpacks
  • Shelves
  • Containers
  • Wood logs (not to be confused with the item Wood Logs or the pile-looking container also called Wood Logs)
  • Doghouses
  • Destroyed wells (not to be confused with repairable Wells): Found outside many houses, always contain a Rope.
  • Sack: Rarely found in some locations
  • Tractor: Rarely found in some special locations
  • Clothes: Very rarely found in some locations, usually contain Rags.
  • Shoes: Very rarely found in some locations, always contain nothing.
  • Broken generators: Very rarely found in some locations, usually contain Gasoline.
  • Unique containers:
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