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This page is about the Doctor's house visited during Wolfman's questline in the Old Woods. For the Doctor's house in the Prologue, see My Cottage.
Doctor's House Icon gateway
Doctor's House
Location
Old Woods - Road to the Doctor's House
Type Major Location
Characters Madman
Creatures Huge Dog
Notable loot Code
Axe
Notes {{{notes}}}
Release [[Update:{{{release}}}|{{{release}}}]]

The Doctor's House is a major location in Darkwood that can be visited after completing Wolfman's mission. It is the same cottage where the Prologue took place. The last time the house is visited is during a dream sequence in Chapter 2 at the Radio Tower.

This location isn't on the map and the time is frozen there. There are no enemies either, except for a Huge Dog that only appears if the Doctor's dog hasn't been euthanized during the Prologue (the Huge Dog will also spawn if the player has chosen to skip the Prologue).

There are three buildings that can be explored, including the Doctor's House itself.

The House's Remains[]

The first building is a ruined little house with a locked bathroom. The door can be opened with the Rusty Key, or destroyed. There is a corpse in the bathroom, containing an Odd Stone and an Axe.

The house ends halfway into a giant ravine covered with tree-roots.

The Health Facility[]

The Health Facility is the second building that can be explored. There is a Bear Trap right in opening between the barricades in front of the entrance.

There are some beds inside, and a Madman in one of the rooms. He is the main interest of this building, as he is undergoing some sort of mutation like the corpses turning into Red Chompers. He can't move or be actively talked to, but he will speak when the Protagonist is nearby, mainly begging to be put out of his misery. If killed, the Rusty Key can be found on his body. Refraining from killing the madman has no effect.

The Doctor's House[]

The Doctor's House is the last building of the zone. It's the same house as in the Prologue, except its inside has been ravaged, presumably during the attack at the end of the Prologue.

There is a crate near the house's southwestern corner that contains various unique items that do not appear anywhere else in the game, like Ice and various body parts. An Odd Stone can be found in the crate in the westernmost room, where a Table Leg was located during the Prologue. It's also possible to find some interesting loots in the hatch in the room where the player takes control of the Protagonist, like Alcohol, Pills, Gasoline, and 9V Batteries. The Photo can also be found on a table. There is a corpse in the room where the Protagonist killed Janek during the Prologue.

A locked safe can also be found at the center of the house. The combination isn't random and is marked along several lines on the floor of the house, starting on the number near the safe. Inside the safe lies a Toy, a Map (Train Wreck) that unlocks the Train Wreck location on the player's map, and the Code notebook page showing the code to the train cart door.

Loot[]

Loot Container Location
Axe, Odd Stone Corpse In the locked room in the house remains near the ravine
Rusty Key Dead Madman In the health facility
14 Ice, Arm, Finger, Ear, 2 Legs, Odd Meat Crate Outside the Doctor's house, at the southwest corner
Odd Stone Crate In the western room of the Doctor's house
Photo Table In the small southeastern room of the Doctor's house
9V Battery, 2 Alcohol, 4 Bottles, 2 Pills, Gasoline (~70%) Safe In the central room of the Doctor's house, where the Protagonist was locked during the Prologue.
Toy, Code, Map (Train Wreck) A safe locked with a code. In the large northeastern room of the Doctor's house, half covered by a carpet
7 Boards, Nail Wood logs Outside the Doctor's house, right next to the eastern doorway
Odd Meat Dead Huge Dog East of the Doctor's house, near the dog house. Does only appear if the Doctor's dog wasn't killed during the Prologue.
6 Boards Wood logs Near the fallen tree east of the Doctor's house

Trivia[]

  • Before Alpha 3, the player could sneak through an opening on the house's fence, eventually leaving the game's borders and potentially crashing the game.
  • There is a bug where upon leaving the Doctor's House after subsequent visits, time will reset to the first time the player has visited the Doctor's House.
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