|Don't trigger your traps|
|Notes||Icon recycled for Careful step on Alpha 6.0.|
This Skill was pretty self explanatory. After taking this skill, players no longer took damage or got caught in their own bear traps. This was useful for setting up a defense with only one entryway. This skill didn't affect broken glass traps because players were already able to walk over them.
|Acid blood • Adrenaline • Appetite • Careful Step • Chameleon • Farsightedness • Moth • Mushroom Healing • Navigator • Runner • Scream • Third Eye • Vitality|
|Fearful • Poison Vulnerability • Shadows • Shaky Hands • Weak Lungs • Weak Regeneration • Weakness|