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For the other hideouts, see Hideout.
Old Woods hideout
Hideout3
Location
Old Woods
Type Major Location
Characters {{{char}}}
Creatures None
Notable loot Note - desertion
Welder
"Gentleman" magazine
Notes {{{notes}}}
Release [[Update:{{{release}}}|{{{release}}}]]

The Old Woods hideout is a major location in the Old Woods. It is a large building, with several rooms and hallways. There are three wardrobes with some items.

This hideout is the most dangerous place to stay at night in Chapter 1 and arguably the most dangerous place in all biomes, as every night it will be visited by Red Chompers, Huge Dogs and Banshees. As a trade-off, each night survived in the hideout will earn 200 reputation with the Trader.

Unlike the Dry Meadow hideout and the Silent Forest hideout, the Old Woods hideout has a number of cracked walls.

The Old Woods hideout has a functional Generator and a broken one that can be scavenged for items (cannot be fixed). The functional one is located on the other side of the wall from the Oven (not outside), while the defunct one is found in the Oven room itself.

Tips[]

  • Survival here is similar to the rest of the Old Woods: stealth is key. Avoid making loud noises and stay out of sight unless you've already been spotted.
  • This hideout has a good number of hallways and rooms with openings in serpentine patterns. Use this to your advantage to lose chasing enemies if fighting is out of the question.
  • The entry hall is the only room that can be fully barricaded.
  • Unlike Savages and Dogs of both kinds, Red Chompers are aggressive and strong enough to completely destroy a barricade before they lose interest, even if they're not aware of the Protagonist's presence. Always expect a need to fight or flee during nights in the Old Woods, using the skill Runner can be useful in that circumstance.
  • It is wise to have Gas Bottles or Molotov Cocktails in case you can not avoid a Banshee as they are much more common in this hideout.
  • The protective area from the Oven's gas doesn't extend beyond the hideout's outer walls, so the Floor Gore may present a problem. Be careful not to run outside unless absolutely necessary and you have a quick entranceway back into the hideout.
  • The Shadows event can be potentially very lethal and unpreventably so in this hideout, as there is only one movable lamp, and there are several other immovable light fixtures dotted around the hideout, and some are outside or in otherwise quite dangerous locations. If there are multiple instances of this event in one night, survival can prove difficult - try maintaining a position near the middle of the hideout so that you're able to correspond to the event in time, and keeping healing items and Flares in your hotbar.
  • This hideout can be incredibly unfair with a combination of fixed lamps and Shadows, tight corridors and dangerous enemies (Chompers, Banshees), high number of entrances, commonly occured Glare and Oven's gas strictly not covering any outside space (thus going outside is extremely risky). It is highly advised against staying here for long.
  • As a cheat, one can haul six crates that are unbreakable from Barn Ruins for impregnable defence. Note that it will take at least three days to do so and can likely render the nights boring.

Trivia[]

  • This seems to be the only hideout in the game that isn't based on a location from before Alpha 2.
  • The tiles and layout suggest this may be a lab, clinic or small hospital of some kind.
  • Before the removal of The Thirst, the Protagonist had to collect a bucket in one of the wardrobes in order to build up the well and be able to drink from it.
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