- For the other hideouts, see Hideout.
Swamp Hideout | |
---|---|
Location | |
Swamp | |
Type | Major Location |
Creatures | Nightly Invasions Growths |
Notable loot | Exploding Barrels Gas Tanks Tobacco Burned Book |
The Swamp Hideout, also referred to as just Hideout on the map, is the Protagonist's safe house in the Swamp biome. It's the first place the player arrives after traveling through the Bunker Entrance and starting Chapter 2.
It is composed of a handful of buildings, two of them in a decent condition, and some more in a dilapidated state. The Compressor can be found in the starting room, and can be used to refill the Oxygen Tank once that is in the player's possession. Two Gas Tanks and two Exploding Barrels can also be found around the buildings. A chest near the Compressor, covered with the Black Substance, can be found which contains random loot items and serves as a stationary container.
In the room adjacent to the workbench area, a locked metal door can be found. Furthermore, there is a blocked-off area in the ruined building that the table saw is in front of which contains an empty wardrobe, but is not physically accessible.
During the night at least two pairs of enemies will invade, usually of the same class/type. Unlike other hideouts, however, these vary from night to night. They can include Human Spiders, Red Chompers, Huge Dogs, Savages with sticks, and Centipedes. All night events not exclusive to other hideouts can occur.
Effects from Chapter 1[]
If the player gets killed in the Train Wreck dream, the Tobacco can be found inside of a bag on a bed, along with a extinguished campfire containing the Burned Book upon entering the Swamp.
If the player follows the Wolfman's path and kills the Sow in Chapter 1, after a few days, at night, the locked metal door will be open and the Musician will be found hiding in the room behind it. It should be noted that in this room, health drains rapidly, likely to prevent camping there during the night (as metal doors cannot be broken).
Loot[]
Loot | Container | Location |
---|---|---|
2 Exploding Barrels | — | Behind the building with the oven |
2 Gas Tanks | — | In the center of the hideout's area, near the generator and the saw |
Flare, Knife, Note (Junkyard) | Corpse | In the center of the hideout's area, in-between the gas tanks |
Gasoline (~46%), Flare, Gas Bottle | Crate (covered with Black Substance) | Right next to the bunker exit |
Note (Shadow Armor) | — | On the floor right next to the crate covered in Black Substance |
2 Rags | Wardrobe (destroyed) | Right next to the oven |
15 Matchsticks, Rag | Wardrobe | In one of the rooms of the oven building |
Gasoline (100%), 3 Shotgun Shells, Pills, A Note With a Photo of Signs | Container | Below a movable wardrobe, in the building with the oven |
Strategy[]
- This hideout features repairable fences which can be vaulted by the Protagonist but not by some enemies. Also, there are two destroyed Wardrobes which can be repaired. Like all other hideouts, there is a repairable Well nearby.
- On one of the pathways between buildings, there is a Growths. It's just as harmless as all others, and as it reacts to the presence of other creatures, it can be used as an alarm. Its light can be used to burn away Black Substance in a pinch.
- Banshees are one of the most common enemies encountered in this Hideout, often alongside a Shadows night event. They can be relatively easily thwarted by ensuring that doors and windows are properly barricaded and all lamps are within easy reach.
- This hideout provides great amount of rearrangeable furniture (and also storage space overall) to the player. Three lamps, four chairs and three wardrobes can be used.
- The room directly adjacent to the Oven area is extremely defensible and completely fortifiable, and the building it is part of overall shares a great similarity with the Dry Meadow Hideout. Wardrobes can be arranged to provide necessary storage space for ammunition and other resources for nighttime defense. Furthermore, all three lamps can (and should) be arranged in the same room or at least in adjacent rooms to mitigate the effects of the Shadows, as the mechanics of the Shadows tend to be very unforgiving here when the lamps are far apart.
- Here is a possible strategy for the room next to the oven:
- Alternatively, the whole hideout can be actively defended. Dragging one lamp to the central intersection (where the Generator can be found) lights a large part of the area, with two repaired fences guarding two of the entrances. The two remaining lamps can be dragged to the intersection or two easily accessible rooms used in case of retreat. The Growths can be used as a fourth lamp, allowing the defence of the other entrance into the central intersection. While not being engaged, enemy can be actively hunted. Firearms can also be used to their potential when enemy can be spotted afar. This strategy is viable, more action-packed and possibly more manageable because the hideout is fairly large with many spacious rooms suitable for combat and maneuvering (unlike the Old Woods Hideout, which is relatively small and has tight corridors).
Bugs[]
- Fences can trap enemies, stopping them from walking or moving anywhere for the night.
Trivia[]
- Before Alpha 9.0, Centipedes could spawn in and attack the player during the Time Freeze. While this was presumed to be a planned feature, changelogs revealed it to be a bug, and it has since been fixed.