Growths | |
---|---|
Location | |
Inhabited areas in the Swamp | |
Behavior | Peaceful |
Attack type | No attacks |
Drops | Cannot be killed |
Health | - |
Running Speed | - |
Stamina | Unknown |
View Distance | - |
Damage | - |
Notes | When the eye closes, it creates a glow similar to that of a Glare, or retracts roots that open a path. |
Release | Alpha 8 |
The Growths is a multi-eyed creature found in the Swamp in Chapter 2. Specific locations in which they are found include the Swamp Cottage, the Swamp Hideout, Radio Tower and the Swamp Village.
Growths consist of two parts, their eye and their tentecle. Growths act as obstacles in some situations with their tentacle blocking doors or paths or in other situations a friendly light source.
This creature closes defensively when its eye is in direct view of and somewhat close to the Protagonist - when doing so, their tentacle nearby will withdraw down, either a path will be unblocked or a light slightly similar to a Glare will form in its place. This state will last indefinitely as long as the conditions are met, and will revert to the closed-eye state after a while if otherwise.
Unlike a Glare the light is not harmful to the player. The light will instead illuminate the surrounding area, and burn the Black Substance off of nearby objects and creatures. As a reliable light source, the Growths in the Swamp Hideout can be extremely useful in hideout defence.
They cannot be damaged or killed or cause damage, thus they are more like an interactive scenery than a creature.
Creatures | |
---|---|
Aggressive | |
Banshee (Baby) • Burning Villager • Centipede • Chomper (Black • Red) • Elk • Floor Gore • Huge Dog • Human Spider • Mushroom Man • Shadow • Swamper | |
Carnivores | |
Banshee Baby • Centipede • Chomper (Black • Red) • Dog (Huge) • Human Spider • Swamper | |
Passive | |
Dog • Pig • Savage (Horned • Rock • Stick) • The Sow • Vines | |
Peaceful | |
Black Substance • Bride • Chicken • Crow/Raven • Glare • Growths • Huge Bug • Rabbit • Savage (Hole) • The Snout • Worms |