Alert major This article contains major spoilers. Reader discretion is advised.
Not to be confused with Table Saw.

Type Major Location
Characters {{{char}}}
Creatures None
Notable loot Nails
Wood Logs
Notes {{{notes}}}
Release [[Update:{{{release}}}|{{{release}}}]]
The Sawmill is a major location in Darkwood added in Alpha 9.0.

The Sawmill is found in the Swamp, usually near one of the edges of the map. There is a single entrance on one of the sides of the building, just beyond which the player may find many scattered log piles. Inside, the player will find large stacks of lumber as well as more lootable log piles. There is also a locked metal door leading further into the facility near the single light in the room.

This is one of the few locations in the Swamp which contains a substantial supply of logs and nails, which are otherwise very scarce in Chapter 2.

If player decides to help the Musician in Chapter 1 as opposed to Wolfman, he will at one point in the later game steal some of the items stored in the Workbench and leave a note, telling the player to meet him at this location, where the player will then have to leave all of his items on a corpse and enter an arena. There, the player will be only equipped with 2 pills, a Knife and a table leg.

Wolfman will send two enemies after him. If the player succeeds on killing them, then Wolfman will charge out of the door to the Sawmill's backroom and start shooting the player until he runs out of ammo. Then he discards it and tries to rip the player apart with his claws. When killed, he drops the Sawmill key, allowing the player to exit the Sawmill and collect his lost loot in a chest.

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