Skills are part of the player progression system in Darkwood.
Skills grant the player new abilities, but may come with certain downsides as well.
Active skills can be accessed by holding Q, which brings up a menu of skills and freezes time just like the pause menu, cooking menu, etc. Active skills can only be used once a day and the time freeze makes it handy to decide which one you want to use.
Leveling Up Edit
There are four tiers of skills in Darkwood.
When interacting with an Oven, the player may cook certain types of items for Essence to fill a syringe. After the syringe is filled with the required amount of Essence for a dose, the player will enter a level up menu where they must select traits.
For each tier there is a choice between three to four positive traits to take. Additionally, one negative trait must also be picked for each tier. The player has to pick two positive traits and one negative trait per tier before being able to move on to the next tier.
Positive Traits Edit
|I||Eagle Eye||Passive||See farther.|
|I||Moth||Active||Once a day, you can restore health when standing next to turned on lamps.|
|I||Navigator||Active||Once a day, you can drop a part of your body, which will serve as a map marker. Can also be used as bait.|
|I||Mushroom Healing||Passive||Eating mushrooms restores your health.|
|II||Acid Blood||Passive||Your blood damages enemies.|
|II||Third Eye||Active||Once a day, you can open your third eye to see all around you for a limited amount of time.|
|II||Runner||Active||Once a day, you can run without draining stamina for a limited amount of time.|
|III||Careful Step||Passive||Once a day, you don't trigger your own traps for a short amount of time.|
|III||Appetite||Passive||You can eat wood to restore health.|
|III||Scream||Active||Once a day, you can scare off enemies around you.|
|IV||Adrenaline||Passive||You deal double damage when your health is low.|
|IV||Chameleon||Active||Once a day, you can become invisible to enemies for a short amount of time, if you don't move.|
Negative Traits Edit
|I||Shadows||Passive||Better stay in the light during the night.|
|II||Poison Vulnerability||Passive||Your immune system is weakened, making you receive more damage from poison effects.|
|II||Fearful||Passive||Each time you receive damage, your sight gets worse for a short amount of time.|
|III||Weak Lungs||Passive||It takes a longer while to start regaining stamina when it reaches zero.|
|III||Weakness||Passive||You deal less damage when your stamina is low.|
|IV||Weak Regeneration||Passive||Worse health regeneration.|
|IV||Shaky Hands||Passive||Worse handling of firearms.|
- In older versions of the game, after the fourth skill tier is reached, the required dosage for filling the serum meter is 97519ml. This restriction seems to be in place to prevent further leveling. In the final released version, filling the serum again is not possible.
- Before Alpha 6.0, active skills were used by pressing F1, F2 and F3.
- The Appetite passive skill grants the Protagonist the ability to eat not only wood, but planks too.
Following are the skills prior to Alpha 6.0.
|Tier|| Positive traits|
| Negative traits|