Skills are part of the player progression system in Darkwood.

Skills grant the player new abilities, but may come with certain downsides as well.

Active skills can be accessed by holding Q, which brings up a menu of skills and freezes time just like the pause menu, cooking menu, etc. Active skills can only be used once a day and the time freeze makes it handy to decide which one you want to use.

Leveling Up Edit

There are four tiers of skills in Darkwood.

When interacting with an Oven, the player may cook certain types of items for Essence to fill a syringe. After the syringe is filled with the required amount of Essence for a dose, the player will enter a level up menu where they must select traits.

For each tier there is a choice between three to four positive traits to take. Additionally, one negative trait must also be picked for each tier. The player has to pick two positive traits and one negative trait per tier before being able to move on to the next tier.

Positive Traits Edit

Tier Name Type Description
I Skills farsightedness Eagle Eye Passive See farther.
I Skills moth Moth Active Once a day, you can restore health when standing next to turned on lamps.
I Skills navigator Navigator Active Once a day, you can drop a part of your body, which will serve as a map marker. Can also be used as bait.
I Skills mushroom healing Mushroom Healing Passive Eating mushrooms restores your health.
II Skills acid blood Acid Blood Passive Your blood damages enemies.
II Skills third eye Third Eye Active Once a day, you can open your third eye to see all around you for a limited amount of time.
II Skills runner Runner Active Once a day, you can run without draining stamina for a limited amount of time.
III Skills careful step Careful Step Active Once a day, you don't trigger your own traps for a short amount of time.
III Skills appetite Appetite Passive You can eat wood to restore health.
III Skills scream Scream Active Once a day, you can scare off enemies around you.
IV Skills adrenaline Adrenaline Passive You deal double damage when your health is low.
IV Skills vitality Vitality Passive More health.
IV Skills chameleon Chameleon Active Once a day, you can become invisible to enemies for a short amount of time, if you don't move.

Negative Traits Edit

Tier Name Type Description
I Skills shadows Shadows Passive Better stay in the light during the night.
II Skills poison vulnerability Poison Vulnerability Passive Your immune system is weakened, making you receive more damage from poison effects.
II Skills fearful Fearful Passive Each time you receive damage, your sight gets worse for a short amount of time.
III Skills weak lungs Weak Lungs Passive It takes a longer while to start regaining stamina when it reaches zero.
III Skills weakness Weakness Passive You deal less damage when your stamina is low.
IV Skills weak regeneration Weak Regeneration Passive Worse health regeneration.
IV Skills shaky hands Shaky Hands Passive Worse handling of firearms.

Trivia Edit

  • In older versions of the game, after the fourth skill tier is reached, the required dosage for filling the serum meter is 97519ml. This restriction seems to be in place to prevent further leveling. In the final released version, filling the serum again is not possible.
  • Before Alpha 6.0, active skills were used by pressing F1, F2 and F3.
  • The Appetite passive skill grants the Protagonist the ability to eat not only wood, but planks too.

Legacy Edit

Following are the skills prior to Alpha 6.0.

Tier Positive traits
(pick one)
Negative traits
(pick one)
I Skill 1Skill 2Skill 3 None available
II Skill 7Skill 8Skill 9 Skill 4Skill 5Skill 6
III Skill 10Skill 11Skill 12 Skill 13Skill 14Skill 15
IV Skill 16Skill 17Skill 18 Skill 19Skill 20Skill 21