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The Status EffectsStatus effects is a part of the game mechanics present in Darkwood.

Overview[]

A Status Effect is a condition that affects the player in a beneficial or harmful way. Positive effects are gray in color while negative effects are red. Other entities, such as creatures and certain props, can be affected by a handful of negative ones as well. Status effects are displayed on the top left corner of the screen, above the player's HP bar.

The duration and power of effects varies depending on the item types; for example, the odd meat gives a longer Endurance effect than the potato, and while the healing pill's regeneration is short-lived, it has a much higher health-per-second healing rate.

For the same icon of status effect, the newest dosage overrides the existing dosage in all circumstances. For example, after using one bandage (which lasts for a long period of time), using a healing pill (which lasts shortly) will completely remove the Healing effect from the bandages thereafter and apply the Healing from the pill (resulting in a shorter healing duration). The same goes for stepping on multiple poisonous mushrooms in close succession, which will cause less damage from being Poisoned than stepping on the same number of them over a longer time period (allowing the Poisoned to take full effect).

List of Effects[]

The following is a list of all types of status effects available in Darkwood.

Positive Effects[]

Most positive status effects are activated by using various consumables, while others are granted by wearing certain gear or being in event locations.

The Protagonist is the only entity capable of gaining these buffs.

Icon Status Effect Description Effect Granted by
Icon endurance Endurance Your lungs are more efficient. Reduces the stamina cost temporarily. Icon bread Icon chicken egg Icon red chicken egg
Icon fish Icon cockroach Icon odd meat
Icon potato Icon ice Icon pills
Icon sight better Sight Your sight is better. Increases the field of view for 60 seconds. Icon red chicken egg
Icon healing Healing You are regenerating health. Regenerates an amount of health over time. Icon bandages Icon bandages with alcohol Icon pill
Icon alcohol Icon dead rat Icon fish Icon jar with meat
Icon antler Icon ? item Icon embryo
Icon odd mushroom[?]  Icon odd mushroom night[?]  Icon plank[?]  Icon wood log[?]
Well drinking
Icon poison protection Poison Protection You are immune to poison. Cures Poisoned and grants immunity to it. Icon antidote (30 s)
Icon wellingtons
Icon armor skin Armor Your skin is thicker. Decreases damage taken by 50% for 150 seconds. Icon odd meatIcon cockroach
Icon armor worn Armor You are wearing armor. Reduces damage taken when put in the hotbar. Icon light armor Icon sweater
Icon night protection Night Protection You're in the hideout, under the influence of the protective gas. It will help you survive the night. Prevents attacks from the Floor Gore. Icon hideout
Icon time freeze Time Freeze
[No in-game description]
Stops time and halts the generator's fuel consumption and the decay of hallucinogens. Icon hideoutafter a night (always at 8:00)
Event locations

Negative Effects[]

Negative status effects are often activated by certain weapon types and other harmful environmental happenings.

Most creatures are susceptible to half of these debuffs and certain props are vulnerable to Burning.

Icon Status Effect Description Effect Caused by
Icon burning Burning You are burning. Inflicts 62.5 damage over 10 seconds. Icon molotov cocktailIcon gasoline
Icon gas Gas You are breathing poisonous gas. Inflicts AoE damage within a defined radius from the source. Icon gas bottle
Black fog
Icon immobilised Immobilised You can't move for some time. Prevents all actions for 15 seconds except for movement keys that can hasten the escape. Icon bear trap
Icon pain Pain You are in pain. Inflicts damage upon staring at the source. Swamp shine icon
Icon poisoned Poisoned You are poisoned. Inflicts damage over some time. Icon vines (30 s)
Corpse infected 1 (60 s)
Poisonous mushroomsPoisonousMushrooms(Harvestable)Large mushrooms (20 s)
Icon speed Speed You move slower. Disables sprinting for 30 seconds. Icon alcohol
Icon sight worse Sight Your sight is worse. Reduces the field of view for some time. Icon alcohol (30 s)
Corpse infected 1 (20 s)
Poisonous mushroomsPoisonousMushrooms(Harvestable)Large mushrooms (5 s)
Icon strength Strength You are weaker. Reduces melee damage output for 60 seconds. Two clusters of Icon odd mushroom in the Bunker Entrance [unconfirmed]

Skill Effects[]

Skill status effects are perks obtained through leveling up. Active perks can be accessed by pressing Q, and passive ones are triggered under certain conditions.

Activated perks that are not displayed on the top left corner of the screen are not listed here.

Icon Status Effect Description Usage
Icon moth Moth Once a day, I will be able to heal myself by standing next to an electric light source. Regenerates 2.15 HP/s near electric lights for 45 seconds.
Icon third eye Third Eye Once a day, for about a minute, I will be able to see all around me. Temporarily increases the player's field of view to 360° for 60 seconds.
Icon runner Runner Once a day, I will be able to run for a short amount of time without losing stamina. Temporarily halts stamina's consumption for sprinting for 20 seconds.
Icon careful step Careful Step Once a day, you won't trigger a trap that you step on. Grants the player immunity to damage from a trap and the Poisoned effect from a cluster of mushrooms or an infected corpse, and prevents their leg from getting stuck in the trap.
Icon adrenalin Adrenaline I will deal double damage in melee when close to death. Enables the player to deal double damage with melee weapons when their health is less than about 25%.
Icon chameleon Chameleon Once a day, I will be able to become invisible to enemies, if I stay still. Makes the player invisible to enemies for 30 seconds so long as they do not walk or run.

Bugs[]

  • In version 1.3, the Armor effect from odd meat and insects used to be a negative effect which increases damage taken by 50% instead of decreasing it despite the effect's icon in gray color (with which all are positive effects).
    • This effect was in fact bugged due to the wrong calculation of damage modifiers and has been fixed in 1.4 public testing.

Trivia[]

  • Notably, the effect Bleeding does not exist in Darkwood, yet bandages and bandages with alcohol can supposedly cure Bleeding. This is likely a concept that has been left out, though its icon still exists in the game files.
  • Stepping on worms does not display any negative status effects on-screen despite the area of damage over time and the disability of sprinting inflicted on the player.
  • The Armor and Poison Protection effects gained from wearing certain protective gear and the Careful Step skill effect are the only two status effects that persist on-screen without a timer and only wear off when the durability of the gear runs out and the aforementioned passive skill has been activated.

Gallery[]

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