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Darkwood Alpha 10.0 was released March 25th, 2017.

Changes

  • Updated engine to Unity 5.5.2. Should help with performance and crashing on some hardware configurations.
  • The game will now run in a "high performance" mode if you have at least 4GB of RAM on Windows. This means that textures will not be loaded dynamically, which will help with stuttering during exploration.
  • Improvements to how audio is loaded, which also should help with stuttering.
  • The Radio Tower has been reworked, and it's underground is now accessible.
  • Added new locations, and added new stuff to some existing locations.
  • Added new dialogues for existing characters.
  • Reworked the transition area between chapters a bit.
  • Added a lot of new story items.
  • Added new journal entries.
  • Added remaining outcomes for the Doctor in Chapter 2.
  • Changed physics of throwing items.
  • Changed the amount of parts required for Piotrek's equipment hunt.
  • Changed the sprite for the cursor, when you can't currently interact.
  • Changed balance of generator gasoline usage.
  • Changed how you tell the Bikeman from where you want to get your stuff moved.
  • Added descriptions to weapons which don't interrupt enemy animations.
  • Added new modifiers to some weapons.
  • Changed crafting requirements for some items in the workbench, and added new items.
  • Rebalanced reputation gain for some items.
  • The well can now be used once per day at any time of day, not only night.
  • Increased duration of invisibility perk.
  • Added a exclamation mark icon when you have unshown items, or unheard gossip during dialogue.
  • Wolfman ain't a pushover anymore.
  • You can "disarm" mushrooms when throwing items at them.
  • Vines can now be hit at any part of their body, not just root. They also die after some time when catching you.
  • Mushroom man now explodes after some time when chasing you.
  • Added a shortcut from the hideout in the swamps.
  • You can also visit the Musician in the Church Ruins when on the Violin quest.
  • Added confirmation when trying to eat the Mushroom Granny.
  • Corpses inside a hideout that are empty will disappear after some time.
  • Mushroom man now chases closest enemy when he wakes up, not automatically the player.
  • Changed explosion damage for barrels.
  • Changed character spawn areas for Chapter 2.
  • Changed amount of Baby Banshees spawned by Banshee. Also changed their balance.
  • Added new events and dialogues for the Musician in Chapter 2.
  • Changed the Elephants' requirement for entering their house.
  • New sounds, art and animations.
  • New random objects around the woods.
  • Less huge roots in the swamps.
  • Updated some dialogue portraits.

Fixes

  • Fixed static characters repositioning themselves randomly (very rare).
  • Fixed Doctor not appearing in Chapter 2.
  • Fixed issues with Mushroom Granny dialogue about villagers.
  • Fixed random world sounds appearing in incorrect chapter.
  • Fixed missing textures from Snail house.
  • Fixed a lot of bugs with invisible walls in the swamp.
  • Fixed the rabbit having to much health.
  • Fixed issues with infection and fire sounds.
  • Fixed road at Piotrek's.
  • Fixed Radio Tower not being selectable on the map and no notifier about discovering it.
  • Fixed missing names for some objects and items.
  • Fixed roof not disappearing when entering the Radio Tower.
  • Fixed Musician's infection.
  • Fixed some firearms being used up when finding them.
  • Fixed a lot issues with the cursor, and added click animations.
  • Fixed some tractors not being lootable.
  • Fixed some random world sounds being heard too often.
  • Fixed lakes sometimes spawning on top of the road in the sawmill.
  • Fixed pigs in the pigsheds attacking villagers when you aggro them.
  • Fixed time stop disappearing too quickly during sawmill event.
  • Fixed vine damage for weapon you get from the sawmill event.
  • Fixed a lot of other spoilery issues with the sawmill event :P
  • Fixed rot not occuring sometimes when you leave items in wardrobes.
  • Fixed some bugs in Musician parents' house.
  • Fixed padlock in the chest inside the '"inhabited" border cottage.
  • Fixed not being able to use some items via the aim button.
  • Fixed some beds being draggable.
  • Fixed Bikeman being able to disappear in line of sight when night comes, and not disappearing when it's the 2 night in a row.
  • Fixed characters getting stuck in a certain part of the swamp hideout.
  • Fixed doors not receiving damage from fire.
  • Fixed some characters getting stuck on rotate animations.
  • Fixed being able to grab loot through doors in some cases.
  • Fixed being able to open the map during cooking.
  • Fixed door in pigshed.
  • Fixed a lot of objects appearing / disappearing in sight when exploring.
  • Fixed item text still visible when hovering mouse over an object and pressing "escape".
  • Fixed characters sometimes not emitting sounds when sleeping.
  • Fixed some dogs getting stuck at Woflman's.
  • Fixed issue with mouse control remapping.
  • Fixed rare error when crafting, which could cause random issues. Same with a error during closing dialogue.
  • Fixed incorrect text when trying to dig through rubble / holes.
  • Fixed issues when placing some traps, like the gas bottle.
  • Fixed a lot of little issues with the cursor when aiming, or selecting objects.
  • Fixed rare incorrect leg rendering when jumping through window.
  • Fixed itempopup sometimes not refreshing.
  • Fixed flashlight exploit.
  • Fixed missing animations from spiders.
  • Fixed a lot of issues with the villagers in the Quarry.
  • Added warning messages when trying to drop the boulder in the quarry.
  • Fixed fog not saving properly.
  • Fixed dogs not playing correct animation when having line of sight at you, but no way to reach you.
  • Fixed text / icon pixel movement when draggin notes or map.
  • Fixed dragging limits for notes and map.
  • Fixed light logic for torches bug.
  • Fixed issues when disarming some traps that then went directly to your currently selected hotbar slot.
  • Fixed some characters not respawning after player death.
  • Fixed rare player freeze after travelling through underwater tunnels.
  • Fixed issues where characters would not want to play eating animations.
  • Fixed centipede holes disappearing rapidly.
  • Fixed pathfinding in the Tree Village.
  • Fixed beartrap sprites in the swamp.
  • Fixed raven bug in Tree Village.
  • Fixed some invisible objects blocking the field of view.
  • Fixed incorrect colliders for underground in chapter 1.
  • Fixed ravens that don't fly in Radio Tower.
  • Fixed particle bug for Shadow Armor.
  • Fixed issue with sounds being sometimes cut off.
  • Fixed some dialogue portraits not looping correctly.

Hotfix 1, 26.03.2017

  • Fixed not being able to load a saved game. Your previous saves are fine, but you can start a new game if you want to be 100% sure.
  • Fixed weird stuff that happened when handling lights (like a torch, flashlight etc), that would cause the time to freeze or lots of other things.
  • Fixed UI bug when upgrading the workshop if a weapon upgrade window is already open.
  • Fixed pigshed cable bug (requires new game).
  • Fixed no stamina or durability drain on weapons after upgrading them.
  • Changed items on Doctor in chapter 2.

Hotfix 2, 27.03.2017

  • Fixed time freezing after loading a saved game.
  • Fixed crash when starting a new game, skipping prologue and reloading it without interacting with the oven.
  • Hopefully fixed the black overlay not disappearing after loading a saved game.

Hotfix 3, 29.03.2017

  • Fixed not being able to load saved games in chapter 2. Very sorry about that! Your saves from before this hotfix should work fine.
  • Fixed thrown knives... not being thrown.
  • Fixed very noisy and wood-hungry workbench after reaching max level.

Hotfix 4, 30.03.2017

  • Fixed black screen when dying after loading a saved game in chapter 2.
  • Fixed broken ending of Sawmill event.
  • Fixed rare case of bad world generation in chapter 2. This will require a new game to be started to take effect :(
  • Fixed some missing texts.

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