Darkwood Alpha 10.0 was released March 25th, 2017.
Changes[]
- Updated engine to Unity 5.5.2. Should help with performance and crashing on some hardware configurations.
- The game will now run in a "high performance" mode if you have at least 4GB of RAM on Windows. This means that textures will not be loaded dynamically, which will help with stuttering during exploration.
- Improvements to how audio is loaded, which also should help with stuttering.
- The Radio Tower has been reworked, and it's underground is now accessible.
- Added new locations, and added new stuff to some existing locations.
- Added new dialogues for existing characters.
- Reworked the transition area between chapters a bit.
- Added a lot of new story items.
- Added new journal entries.
- Added remaining outcomes for the Doctor in Chapter 2.
- Changed physics of throwing items.
- Changed the amount of parts required for Piotrek's equipment hunt.
- Changed the sprite for the cursor, when you can't currently interact.
- Changed balance of generator gasoline usage.
- Changed how you tell the Bikeman from where you want to get your stuff moved.
- Added descriptions to weapons which don't interrupt enemy animations.
- Added new modifiers to some weapons.
- Changed crafting requirements for some items in the workbench, and added new items.
- Rebalanced reputation gain for some items.
- The well can now be used once per day at any time of day, not only night.
- Increased duration of invisibility perk.
- Added a exclamation mark icon when you have unshown items, or unheard gossip during dialogue.
- Wolfman ain't a pushover anymore.
- You can "disarm" mushrooms when throwing items at them.
- Vines can now be hit at any part of their body, not just root. They also die after some time when catching you.
- Mushroom man now explodes after some time when chasing you.
- Added a shortcut from the hideout in the swamps.
- You can also visit the Musician in the Church Ruins when on the Violin quest.
- Added confirmation when trying to eat the Mushroom Granny.
- Corpses inside a hideout that are empty will disappear after some time.
- Mushroom man now chases closest enemy when he wakes up, not automatically the player.
- Changed explosion damage for barrels.
- Changed character spawn areas for Chapter 2.
- Changed amount of Baby Banshees spawned by Banshee. Also changed their balance.
- Added new events and dialogues for the Musician in Chapter 2.
- Changed the Elephants' requirement for entering their house.
- New sounds, art and animations.
- New random objects around the woods.
- Less huge roots in the swamps.
- Updated some dialogue portraits.
Fixes[]
- Fixed static characters repositioning themselves randomly (very rare).
- Fixed Doctor not appearing in Chapter 2.
- Fixed issues with Mushroom Granny dialogue about villagers.
- Fixed random world sounds appearing in incorrect chapter.
- Fixed missing textures from Snail house.
- Fixed a lot of bugs with invisible walls in the swamp.
- Fixed the rabbit having to much health.
- Fixed issues with infection and fire sounds.
- Fixed road at Piotrek's.
- Fixed Radio Tower not being selectable on the map and no notifier about discovering it.
- Fixed missing names for some objects and items.
- Fixed roof not disappearing when entering the Radio Tower.
- Fixed Musician's infection.
- Fixed some firearms being used up when finding them.
- Fixed a lot issues with the cursor, and added click animations.
- Fixed some tractors not being lootable.
- Fixed some random world sounds being heard too often.
- Fixed lakes sometimes spawning on top of the road in the sawmill.
- Fixed pigs in the pigsheds attacking villagers when you aggro them.
- Fixed time stop disappearing too quickly during sawmill event.
- Fixed vine damage for weapon you get from the sawmill event.
- Fixed a lot of other spoilery issues with the sawmill event :P
- Fixed rot not occuring sometimes when you leave items in wardrobes.
- Fixed some bugs in Musician parents' house.
- Fixed padlock in the chest inside the '"inhabited" border cottage.
- Fixed not being able to use some items via the aim button.
- Fixed some beds being draggable.
- Fixed Bikeman being able to disappear in line of sight when night comes, and not disappearing when it's the 2 night in a row.
- Fixed characters getting stuck in a certain part of the swamp hideout.
- Fixed doors not receiving damage from fire.
- Fixed some characters getting stuck on rotate animations.
- Fixed being able to grab loot through doors in some cases.
- Fixed being able to open the map during cooking.
- Fixed door in pigshed.
- Fixed a lot of objects appearing / disappearing in sight when exploring.
- Fixed item text still visible when hovering mouse over an object and pressing "escape".
- Fixed characters sometimes not emitting sounds when sleeping.
- Fixed some dogs getting stuck at Woflman's.
- Fixed issue with mouse control remapping.
- Fixed rare error when crafting, which could cause random issues. Same with a error during closing dialogue.
- Fixed incorrect text when trying to dig through rubble / holes.
- Fixed issues when placing some traps, like the gas bottle.
- Fixed a lot of little issues with the cursor when aiming, or selecting objects.
- Fixed rare incorrect leg rendering when jumping through window.
- Fixed itempopup sometimes not refreshing.
- Fixed flashlight exploit.
- Fixed missing animations from spiders.
- Fixed a lot of issues with the villagers in the Quarry.
- Added warning messages when trying to drop the boulder in the quarry.
- Fixed fog not saving properly.
- Fixed dogs not playing correct animation when having line of sight at you, but no way to reach you.
- Fixed text / icon pixel movement when draggin notes or map.
- Fixed dragging limits for notes and map.
- Fixed light logic for torches bug.
- Fixed issues when disarming some traps that then went directly to your currently selected hotbar slot.
- Fixed some characters not respawning after player death.
- Fixed rare player freeze after travelling through underwater tunnels.
- Fixed issues where characters would not want to play eating animations.
- Fixed centipede holes disappearing rapidly.
- Fixed pathfinding in the Tree Village.
- Fixed beartrap sprites in the swamp.
- Fixed raven bug in Tree Village.
- Fixed some invisible objects blocking the field of view.
- Fixed incorrect colliders for underground in chapter 1.
- Fixed ravens that don't fly in Radio Tower.
- Fixed particle bug for Shadow Armor.
- Fixed issue with sounds being sometimes cut off.
- Fixed some dialogue portraits not looping correctly.
Hotfix 1, 26.03.2017[]
- Fixed not being able to load a saved game. Your previous saves are fine, but you can start a new game if you want to be 100% sure.
- Fixed weird stuff that happened when handling lights (like a torch, flashlight etc), that would cause the time to freeze or lots of other things.
- Fixed UI bug when upgrading the workshop if a weapon upgrade window is already open.
- Fixed pigshed cable bug (requires new game).
- Fixed no stamina or durability drain on weapons after upgrading them.
- Changed items on Doctor in chapter 2.
Hotfix 2, 27.03.2017[]
- Fixed time freezing after loading a saved game.
- Fixed crash when starting a new game, skipping prologue and reloading it without interacting with the oven.
- Hopefully fixed the black overlay not disappearing after loading a saved game.
Hotfix 3, 29.03.2017[]
- Fixed not being able to load saved games in chapter 2. Very sorry about that! Your saves from before this hotfix should work fine.
- Fixed thrown knives... not being thrown.
- Fixed very noisy and wood-hungry workbench after reaching max level.
Hotfix 4, 30.03.2017[]
- Fixed black screen when dying after loading a saved game in chapter 2.
- Fixed broken ending of Sawmill event.
- Fixed rare case of bad world generation in chapter 2. This will require a new game to be started to take effect :(
- Fixed some missing texts.