Darkwood Alpha 8.1 was released October 24th, 2016.
Changes[]
- Loading times are shorter.
- Added loading progress bar.
- Changed rewards for completing Piotrek's quest.
- Added new sprites for Mushroom Granny.
- Increased quality of lantern light.
- Nerfed bottle / broken glass.
- Nerfed damage done to barricades by knife.
- Added sound of burning infection.
- Added some map icons.
Fixes[]
- Fixed events with a delay not being completed in very rare cases if you save and reload your game immediately after it fires. This happened very rarely, but could break the game.
- Fixed many objects not saving correctly or being a bit different after being loaded.
- Fixed many random small issues like some sounds not playing in rare cases.
- Fixed dead enemies having their sprite duplicated.
- Fixed Human Spiders screaming even after being killed.
- Fixed multiple ways of getting stuck on the second underground door in the tunnels.
- Fixed getting stuck in the void after completing the Cellar dream.
- Fixed performance drop when hanging around the Huge Lake for some time.
- Fixed huge lag when the Talking Tree is burning.
- Fixed being able to exit the second doctor dream.
- Fixed some instances of the game breaking after loading the game directly after ending the doctor dream.
- Fixed flicker when clicking on objects.
- Fixed invisible objects inside of Snail's house in some cases.
- Fixed some AI behaviour, especially during night time.
- Fixed some night events not happening.
- Fixed help message being visible in main menu.
- Fixed a rock blocking the way in the second part of the underground tunnels in a specific case.
- Fixed several issues in Mushroom Granny's or Child's dialogue.
- Fixed inventory respawning in dead trader NPCs.
- Fixed Wolf dialogue when you kill the Sister and Chicken Lady at once.
- Fixed infection not saving correctly.
- Fixed infinite item durability bug.
- Fixed journal pointing to a "empty" biome.
- Fixed Cripple dialogue where he points you in a unspecified direction.
- Fixed ambient light popup in village entrance.
- Fixed having to re-enter Mushroom Glade to finish Mushroom Granny's quest if you've done the thing she asks of you BEFORE visiting her for the first time.
- Fixed a few issues with the Human Spider Minion spawner.
- Fixed glitch if killing The Three via molotov.
- Fixed The Three disappearing after having a dream during morning mode.
- Fixed root sprite glitches in Swamp hideout during morning mode.
- Fixed dark overlay textures along the edges of the world.
- Fixed items resetting if you've died in chapter 2 on permadeath.
- Fixed lakes sometimes overlapping the Quarry.
- Fixed unnecessary final workshop upgrade.
- Fixed man in church not having the medallion.
- Fixed not having the plastic chick on start of chapter 1.
- Fixed some objects being on bad layers.
- Fixed quarry sometimes not spawning.
- Fixed old version of snail location spawning on rare occasions.
- Fixed gasoline trail saving incorrectly.
- Fixed dead cripple disappearing after you've burned the tree.
- Fixed invisible legs when walking on the bridge in chapter 1 village. I had to make the water impassable, maybe we'll find a way to fix this in the future.
- Fixed some characters being afraid of roads :P
- Fixed missing message when trying to quit in the 1st part of prologue.
- Fixed events in the Big Lake after loading.
- Fixed issues with the quest outcomes in the Musician house.
- Fixed missing key in the church underground if you've killed the chomper in the dream.
- Fixed items resetting for a game loaded from a previous compatible alpha and immediately loading a game after that.
- Fixed being able to destroy Piotrek's door.
- Fixed Swamper bugging out if stepping into a beartrap.
- Fixed chain trap remains not disappearing after some time.
- Fixed being able to talk to the underground door after you open it.
- Fixed mushrooms rotting during time freeze or inside trader inventories.
- Fixed incorrect behaviour of mutated dogs in Wolfman's Old Woods hideout.
- Fixed incorrect item generation in some containers.
- Fixed duplicate sounds for Chomper.
- Fixed banshee first visit sometimes appearing outside of hideout, making it very risky to grab her "gift".
- Fixed barricade removal sound being too loud.
- Fixed madman's chest being empty.
- Fixed some windows having bad sprites after having their barricade destroyed.
- Fixed bad chomper behaviour in some ruins in the swamp.
- Fixed some mushrooms being underwater in the mushroom glade.
- Fixed double footsteps when running with a rifle.
- Fixed very long burning effect when walking into the Talking Tree's roots fire.
- Fixed some particles not playing correctly after some time, like gas, blood splats etc.
- Fixed incorrect crafting schematics in hideout 1 and 2.
- Fixed not being able to jump over the rebuilt fences in the swamp hideout.
- Fixed incorrect loading of characters that escaped out of their location and got killed.
- Fixed morning sound not disappearing if you've died when it was playing.
- Fixed having to rebuild the well each time after load.
- Fixed some visual bugs in the quarry.
- Fixed chomper getting glitched out when trying to eat a meat lure.
- Added more columns to the porter inventory so it is visible on small screens if you've transported a lot of stuff.
Hotfix 1, 25.10.2016[]
- Fixed time freezing just before dawn if you've killed a trader.
- Fixed one shot firearms sometimes being empty when crafted.
- Fixed weird wall in church ruins (needs new world gen to take effect, but this does not effect gameplay so no worries).
Hotfix 2, 2.11.2016[]
- Removed option to go into the radio tower underground, which resulted in being stuck in THE BLACK VOID.
- Fixed weird stuff happening after crafting the last workbench upgrade.
- Fixed disappearing beartrap when trying to aim when placing it.
- Fixed some missing texts.