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Darkwood Alpha 8.1 was released October 24th, 2016.

Changes[]

  • Loading times are shorter.
  • Added loading progress bar.
  • Changed rewards for completing Piotrek's quest.
  • Added new sprites for Mushroom Granny.
  • Increased quality of lantern light.
  • Nerfed bottle / broken glass.
  • Nerfed damage done to barricades by knife.
  • Added sound of burning infection.
  • Added some map icons.

Fixes[]

  • Fixed events with a delay not being completed in very rare cases if you save and reload your game immediately after it fires. This happened very rarely, but could break the game.
  • Fixed many objects not saving correctly or being a bit different after being loaded.
  • Fixed many random small issues like some sounds not playing in rare cases.
  • Fixed dead enemies having their sprite duplicated.
  • Fixed Human Spiders screaming even after being killed.
  • Fixed multiple ways of getting stuck on the second underground door in the tunnels.
  • Fixed getting stuck in the void after completing the Cellar dream.
  • Fixed performance drop when hanging around the Huge Lake for some time.
  • Fixed huge lag when the Talking Tree is burning.
  • Fixed being able to exit the second doctor dream.
  • Fixed some instances of the game breaking after loading the game directly after ending the doctor dream.
  • Fixed flicker when clicking on objects.
  • Fixed invisible objects inside of Snail's house in some cases.
  • Fixed some AI behaviour, especially during night time.
  • Fixed some night events not happening.
  • Fixed help message being visible in main menu.
  • Fixed a rock blocking the way in the second part of the underground tunnels in a specific case.
  • Fixed several issues in Mushroom Granny's or Child's dialogue.
  • Fixed inventory respawning in dead trader NPCs.
  • Fixed Wolf dialogue when you kill the Sister and Chicken Lady at once.
  • Fixed infection not saving correctly.
  • Fixed infinite item durability bug.
  • Fixed journal pointing to a "empty" biome.
  • Fixed Cripple dialogue where he points you in a unspecified direction.
  • Fixed ambient light popup in village entrance.
  • Fixed having to re-enter Mushroom Glade to finish Mushroom Granny's quest if you've done the thing she asks of you BEFORE visiting her for the first time.
  • Fixed a few issues with the Human Spider Minion spawner.
  • Fixed glitch if killing The Three via molotov.
  • Fixed The Three disappearing after having a dream during morning mode.
  • Fixed root sprite glitches in Swamp hideout during morning mode.
  • Fixed dark overlay textures along the edges of the world.
  • Fixed items resetting if you've died in chapter 2 on permadeath.
  • Fixed lakes sometimes overlapping the Quarry.
  • Fixed unnecessary final workshop upgrade.
  • Fixed man in church not having the medallion.
  • Fixed not having the plastic chick on start of chapter 1.
  • Fixed some objects being on bad layers.
  • Fixed quarry sometimes not spawning.
  • Fixed old version of snail location spawning on rare occasions.
  • Fixed gasoline trail saving incorrectly.
  • Fixed dead cripple disappearing after you've burned the tree.
  • Fixed invisible legs when walking on the bridge in chapter 1 village. I had to make the water impassable, maybe we'll find a way to fix this in the future.
  • Fixed some characters being afraid of roads :P
  • Fixed missing message when trying to quit in the 1st part of prologue.
  • Fixed events in the Big Lake after loading.
  • Fixed issues with the quest outcomes in the Musician house.
  • Fixed missing key in the church underground if you've killed the chomper in the dream.
  • Fixed items resetting for a game loaded from a previous compatible alpha and immediately loading a game after that.
  • Fixed being able to destroy Piotrek's door.
  • Fixed Swamper bugging out if stepping into a beartrap.
  • Fixed chain trap remains not disappearing after some time.
  • Fixed being able to talk to the underground door after you open it.
  • Fixed mushrooms rotting during time freeze or inside trader inventories.
  • Fixed incorrect behaviour of mutated dogs in Wolfman's Old Woods hideout.
  • Fixed incorrect item generation in some containers.
  • Fixed duplicate sounds for Chomper.
  • Fixed banshee first visit sometimes appearing outside of hideout, making it very risky to grab her "gift".
  • Fixed barricade removal sound being too loud.
  • Fixed madman's chest being empty.
  • Fixed some windows having bad sprites after having their barricade destroyed.
  • Fixed bad chomper behaviour in some ruins in the swamp.
  • Fixed some mushrooms being underwater in the mushroom glade.
  • Fixed double footsteps when running with a rifle.
  • Fixed very long burning effect when walking into the Talking Tree's roots fire.
  • Fixed some particles not playing correctly after some time, like gas, blood splats etc.
  • Fixed incorrect crafting schematics in hideout 1 and 2.
  • Fixed not being able to jump over the rebuilt fences in the swamp hideout.
  • Fixed incorrect loading of characters that escaped out of their location and got killed.
  • Fixed morning sound not disappearing if you've died when it was playing.
  • Fixed having to rebuild the well each time after load.
  • Fixed some visual bugs in the quarry.
  • Fixed chomper getting glitched out when trying to eat a meat lure.
  • Added more columns to the porter inventory so it is visible on small screens if you've transported a lot of stuff.

Hotfix 1, 25.10.2016[]

  • Fixed time freezing just before dawn if you've killed a trader.
  • Fixed one shot firearms sometimes being empty when crafted.
  • Fixed weird wall in church ruins (needs new world gen to take effect, but this does not effect gameplay so no worries).

Hotfix 2, 2.11.2016[]

  • Removed option to go into the radio tower underground, which resulted in being stuck in THE BLACK VOID.
  • Fixed weird stuff happening after crafting the last workbench upgrade.
  • Fixed disappearing beartrap when trying to aim when placing it.
  • Fixed some missing texts.
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